"graphics" tag

Introducing NVIDIA’s Compute Unified Device Architecture (CUDA)

This article, the first in a series, introduces readers to the NVIDIA CUDA architecture, as good programming requires a decent amount of knowledge about the architecture. Jack Dongarra, professor at the University of…

Final output

The Art of Illusion: Creating Digital Art the Easy Way, Part-2

In Part 1, we covered what The Art of Illusion is about. We learnt how to create profile curves and tables. Now it’s time to create a wall, add texture to the created…

Art of Illusion

Art of Illusion: Creating Digital Art the Easy Way, Part 1

Want to create great looking digital art? You don’t need to buy expensive hardware and software like Maya or Photoshop. The Art of Illusion comes to your rescue. This simple yet very powerful…

Creating Realistic Materials

Creating Realistic Materials for Blender Projects

Having completed the three-part series, Animate with Blender, this article focuses on the science behind the process of creating good materials and textures within Blender. If modelling and rigging are the most significant…

Animating Goldfish

Learn to Animate with Blender, Part 3: Creating Animation Controls

This part of the series [Part 1 & 2] deals with creating controls for the fish and animating it. Blender is great software for animation and is particularly suited for character animation. Following…

Animate with Blender

Learn to Animate with Blender, Part 2: Decaling & Rigging the Goldfish

This second article in the series on animation with Blender teaches you how to use decaling to show textures on a model and later how to make a working skeleton for the gold…

Blended in Blender

The Magical Art of Compositing in Blender

Apart from being a great 3D modeller and one of the best animation programs, Blender is also a great compositing program (since the release of Blender 2.37a and later, till the release of…

Gave dev time, again!

Get Started with Pygame, Part 2

In the first part of this series, we learnt about uploading a background image, and how to put text with different fonts on the screen. We also went through event-handling. In this part,…

The propeller, after being given an ID

Wings 3D and the GIMP: UV Mapping and Texturing the Airplane

This article continues from the previous one in which we dealt with modelling an airplane.┬áHere we look at UV mapping — making a 2D image of the 3D model. Why is texturing of…

Free from clutter?

The GIMP 2.8:2.7 Development Release: Free From Clutter

The GIMP version 2.6 was released two years back, and it’s time for us to embrace a new development series of the GIMP. Dubbed as 2.8:2.7, the FOSS editing software is finally getting…

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