
Toyota Connected North America introduces Fluorite, an open source, Flutter-based game engine for vehicle dashboards.
Toyota has unveiled Fluorite, an open source game engine designed to deliver console-grade interactive experiences for in-vehicle digital cockpits and dashboards, signalling a clear shift towards open technologies for its next-generation vehicle user experience stack.
Developed by Toyota Connected North America in Plano, Texas, the engine was introduced at FOSDEM 2026 in Brussels, a community-driven conference dedicated to open source software. While initially targeted at automotive displays, the platform could eventually extend to consoles such as Xbox or PlayStation.
Fluorite is built entirely on open source foundations, combining Google’s Flutter UI toolkit, the Dart programming language, and Google’s Filament 3D rendering engine. It runs on an embedded stack already proven inside Toyota vehicles, including Flutter runtime, Yocto Linux, and Wayland, and supports deployment across Android, iOS/macOS, Windows, Linux, and WebGL.
Positioned as the first console-grade engine fully integrated with Flutter, Fluorite delivers hardware-accelerated graphics via Vulkan, alongside physically based rendering, accurate lighting, post-processing effects, custom shaders, and multiple simultaneous 3D scene views.
“Its reduced complexity [is achieved] by allowing [developers] to write your game code directly in Dart and using all of its great developer tools. By using a FluoriteView widget, you can add multiple simultaneous views of your 3D scene, as well as share state between game entities and UI widgets – all in the Flutter way,” said the Fluorite development team.
Toyota built the engine to avoid the resource weight, complexity, and licensing costs of Unity and Unreal, and the start-up overhead of Godot, aiming instead for a lighter, extensible, licensing-friendly platform tailored for embedded automotive environments.













































































