Godot 4.7.2 release delivers 57 community-contributed bug fixes to improve Linux display scaling, editor stability, rendering, and multiplayer networking.
On 18 August 2026, the Godot development team released Godot 4.7.2, which serves as the second maintenance update in the 4.7 series for the open-source game engine. The release contains 57 bug fixes contributed by 39 developers.
On Linux, Godot 4.7.2 resolves an input method editor (IME) popup positioning bug under KDE Plasma when using fractional display scaling. The update fixes a crash that occurred when opening log files for writing, resolves an issue handling simultaneous Shift key releases, and corrects long-press input behaviour on buttons.
Windows users receive a performance fix addressing lag caused by high-polling-rate mice, along with added exception handling during system queue initialization. The Godot editor received multiple fixes, including preventing favourite nodes from automatically translating, fixing a hidden cursor in the Visual Profiler graph, and correcting scaled image sizes in the Asset Store interface.
Rendering updates fix PCSS shadow range coordinate calculations, while 3D navigation debug colours now update dynamically without requiring a project restart. A multiplayer bug where peers stopped replicating nodes after a spawned node deletion was resolved, and mbedTLS networking was updated to strictly use Godot’s operating system entropy source.
The release updates the third-party AccessKit accessibility library to version 0.22.3 and corrects GDExtension parent class iteration checks. It is available across Linux, macOS, and Windows in both standard and .NET editions, alongside export templates and a web-based editor.



